Thanks for the feedback on the ship shapes! It's going to be fun exploring the ships design. Here's a loose concept for your Sunday evening viewing pleasure.
Sunday, 26 May 2013
The Start
So I'm planning on doing a small personal project that will enable me to try out various cool FX. I'm thinking smoke trails/jet engines/speed lines and throwing in some cool laser stuff too!
Creating a nice sequence is gonna be tough, its been a while since I boarded!
From the thumbs below I hope you can guess its gonna be about a ship of some kind! let me know which one you prefer :)
Creating a nice sequence is gonna be tough, its been a while since I boarded!
From the thumbs below I hope you can guess its gonna be about a ship of some kind! let me know which one you prefer :)
Wednesday, 22 May 2013
Impact dust sketch
Just a quick impact dust sketch. It's been nice trying to play with the different shapes in the design.
Thursday, 16 May 2013
Smoke designs
Here are some smoke designs I've been working on. There's a few different smoke/dust impacts and dissapation ideas. Its nice to design some single frames :)
Sketching again
So the weather hasn't been too bad here in London recently, it's been cold and rainy for a long time and now its not as cold and doesn't rain constantly! It's nice to finally get out and do some sketching around town. I've been getting some good tips from Gill regarding shapes and construction and its starting to sink in, a little anyway :)
Friday, 10 May 2013
Tuesday, 30 April 2013
You're Fired!
This was a really cool animation to do! I was shown an awesome character design by 2DBean and thought, that would be really fun to animate! So I got in contact with Mr 2D B and got the go ahead to animate his wicked design.
I've been practising fire recently and wanted to continue this focus for this exercise so I decided to not animate the smoke. I had to simplify the design so I could animate it, which looking back at it now I wish I had kept it as detailed and just worked longer at it!
here is the original design by 2DBean:
and here it is animated:
I also put together a small progression vid of some of the stages, from rough through to comp:
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